The use of virtual reality (VR) technology is becoming increasingly prevalent in both educational institutions and workplaces. Companies like Ernst & Young and Innovation Academy at University College Dublin (UCD) have embraced VR to train interns and students in various professional scenarios. VR provides a unique opportunity for individuals to experience different workplace environments and gain practical skills before entering the job market. It also allows managers to assess skills like curiosity and collaboration more effectively compared to traditional methods. Furthermore, VR learning provides a safe space for students to make mistakes and learn from them without real-world consequences. This aspect is especially beneficial for young learners in need of hands-on experiences. In addition to being a valuable learning tool, VR is gradually becoming more affordable and cost-effective. As technology advances, the prices of VR headsets have significantly decreased, making them more accessible to institutions and individuals. Companies like Cappfinity have developed standardized VR "rooms" that can be customized for various clients, reducing the need for bespoke VR landscapes. However, not everyone is convinced about the potential of VR. Some individuals express concerns about its mainstream adoption and consumer demand, while others remain skeptical about its impact. Nevertheless, VR technology continues to garner interest and investment from major tech players, indicating its potential for future growth.